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Enhancing interaction with fans
4 August 2004
An e-commerce initiative builds closer links between
75m supporters with their favourite teams, reports Chloë Veltman.
On the face of it, the National Football League (NFL) makes
customer relations looks as natural as kicking a ball. America’s
most popular spectator sport, American football, boasts more than 75m
fans in the US and inspires great customer loyalty. According to statistics
by Nielsen/NetRatings, the internet analysis company, during the football
season last year NFL Enterprises was the number one US entertainment advertiser,
scoring much higher than competitors such as like The Walt Disney Corporation
and Major League Baseball Properties.
The NFL website, NFL.com, receives 14m unique visitors per month, a figure
only bettered by online sports monolith ESPN.com. Nielsen/NetRatings data
also shows ESPN.com to be the top website for American football content,
receiving more than 15m unique hits per month.
Attracting millions of fans is one thing, but knowing who they are is
another. Despite the popularity of the sport, the NFL, until recently,
had little idea about who its fans were and how to use that knowledge
to increase brand awareness and develop “sticky” relationships
with its patrons.
“We used to have a relatively impersonal relationship with our fans,”
says Bob O’Keefe, the NFL’s senior director of fan relationship
marketing. “Because fans mostly watch games on TV, we didn’t
know who they were and how engaged they were.” Indeed, with about
95 per cent of the estimated 75m million US fans never attending a game
in person, the customer relationship management (CRM) challenge is about
more than driving ticket sales – it’s about leveraging brand
potential across many channels.
The first big step for the NFL towards improving its CRM strategies was
to consolidate its sprawling database systems. In 2002, the NFL had no
less than 75 different data sources. Major information sources (which
still exist today) included NFL Shop, the NFL’s retail arm; NFL
Sunday Ticket, a subscription-based DirecTV service which allows fans
to purchase television coverage of all games; NFL.com; the NFL’s
credit card business which boasts 1m million customers; and, of course,
the 32 teams.
“All our data was spread across different databases which didn’t
talk to each other very well,” says Mr O’Keefe. “Getting
a single view of our customers was a priority.”
That same year, the NFL hired E.piphany, a California-based CRM solutions
provider, to build what Mr O’Keefe calls a “database warehouse”
which, for the first time, allowed the NFL to gain insights into its vast
fan base. E.phiphany’s software has at its core an analytic and
marketing engine. The database is accessed via a web-based interface and
allows for the segmentation of customers according to a variety of criterion,
from geographic location and favourite team to purchasing history and
products owned.
“NFL executives aren’t interested in doing database queries
and writing code,” says Steve Schultz, director of corporate marketing
for E.piphany. “We provided them with an easy way to understand
issues such as the correlation between customer behaviour and purchasing
codes.”
From analysing data through the central database, NFL executives discovered
that only 11 per cent of the 15.1m million unique fans on record came
from multiple sources, meaning that some 13.4m million fans were interacting
with the NFL in only one way. Thus, cross-pollination has become a major
CRM goal for the NFL. “We saw a big opportunity to drive fans into
interacting with the NFL in different ways,” says Mr O’Keefe.
Alongside E-piphany solutions, which allow the NFL to create, send out
and track targeted messages to individual fans, based on their particular
interests in multi-wave campaigns, the NFL is also implementing a new
e-commerce platform from consumer e-business solutions company ATG to
make it easier for fans to shop and for the NFL to promote particular
products to specific customers.
The e-commerce initiative goes hand-in-hand with the NFL’s plans
to expand its product portfolio using knowledge of fans’ product
interests culled from the database.
One of the biggest priorities for both the NFL and individual clubs, is
to engage fans who live remotely from their favourite team. According
to Mr O’Keefe, 75 per cent of all fans are located outside geographic
fan-base areas.
The New England Patriots, for example, has 100,000 fans across the US.
Because even local fans have trouble interacting with their team directly
– Jessica Gelman, the Patriots’ director of new business development,
reports 100 consecutively sold-out games and a 50,000 person waiting list
– the club relies heavily on CRM tools such as the NFL’s central
database and its own website and marketing efforts.
“Our CRM initiative is driven by our effort to increase fan loyalty
and engage fans who are not able to have the game experience,” says
Ms Gelman. “We want to create a virtuous cycle where engaging with
the Patriots as a fan not only gives you a team to support every Sunday
but also provides benefits for your loyalty.”
© Copyright The Financial Times Limited 2004 .
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