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Lego's online dream
1 February 2001
A Microsoft alliance is one way to regain the interest
of tech-savvy kids, says Chloe Veltman
In Douglas Coupland's 1995 novel Microserfs, a bunch
of 20-something computer programmers flee their jobs at Microsoft Seattle
to set up a company called Oops! in Silicon Valley. Short for object oriented
programming system, Oops! is described as "virtual Lego - a bottomless
box of 3D Lego-type bricks that runs on IBM or Mac platforms."
It is nearly six years since Coupland's Lego-inspired heroes
made their bold getaway from Bill Gates' fold, but if Oops! were a real
company and had survived the dotcom crash thus far, its founders might
sense something ironic about Microsoft's recently announced alliance with
Lego.
On January 10, the two companies announced the "shared dream"
of developing joint products and services. As part of the deal, which
some analysts label timely considering the toy-maker's expected loss of
500m kroner (£40m) for 2000, Microsoft applications will run on Lego's
website and Lego will develop games for the technology conglomerate's
new Xbox games console, Microsoft's retort to Sega and Sony.
Lego has come a long way since its wholesome beginnings
as a family run manufacturer of wooden toys in Billund, Denmark. Master
carpenter Ole Kirk Christiansen founded the company in 1932, coining the
term Lego from two Danish words: LEg GOdt, meaning "play well". By the
time the plastic brick came out in 1949, Lego was becoming a phenomenon
in Denmark.
The Lego Company now ranks among the top five makers of
children's products worldwide, its empire spreading beyond colourful kits
to clothes, Harry Potter and three theme parks. "There are 52 Lego bricks
to every person in the world," says Danielle Hainauer, head of public
relations for Lego Europe north.
But Lego's success story is not spotless. Two years ago,
the company suffered the first financial loss in its history, owing to
today's tech-savvy kids plumping for the virtual world of the computer
game over Lego's lively building blocks. "Kids are getting older younger,
so it's not just about producing classic play materials any more," says
Hainauer.
Focused upon becoming, in company rhetoric, "the strongest
brand for families and children by 2005", Lego's widespread cross-branding
efforts look like a reasonable way to recoup recent losses and recapture
the interests of the fickle children's market.
Following a successful franchise of the Star Wars brand,
Lego has won the rights to work its magic on Harry Potter. The company
has developed a movie-making kit for children, Lego Studios, in conjunction
with Steven Spielberg and has just launched Lego INmotion, an in-car play-station,
with Johnson's Controls, a leading designer of car interiors.
For some of Lego's older fans, the partnership with other
companies, and especially with Microsoft, is a cause for concern. "A lot
of people are worried that the Lego Company is spreading itself too thin,"
says Todd Lehman, founder of Lugnet, the web-based global community of
Lego users. "Lego has always represented quality and high moral standards
and many Lego fans feel that Microsoft is only interested in making money."
Lego might be focusing on building its brand right now,
but its relationship with technology is more profound than its liaisons
with a few household names. Ever since Lego financed the development of
the "intelligent" brick at the Massachusetts Institute of Technology in
the 1980s, an adult crowd of nostalgic high- tech Lego users have played
with the souped-up Mindstorms robotics kits as passionately as they played
with space Lego when they were kids. But as Mitchel Resnick, Lego Pappert
Professor at MIT is quick to point out, "there's a great deal of technology
in even the simplest Lego brick".
With the rise of online communities such as Lugnet.com,
and the smooth circulation of Lego parts through eBay and the specialist
Lego exchange BrickBay, people have been able to share ideas and build
more creatively than ever. Lego has become a staple in the creative process
for artists and scientists alike. "Lego produces great raw materials and
the fans constantly create new ways of using the bricks," says Lehman.
Larry Page, the 28-year-old boss of Google, the search engine,
built himself an inkjet printer out of Lego, while Yali Friedman, a Canadian
biochemistry PhD student, used a Lego model to explain on television the
structure of DNA. Eric Harshbarger, a 30-year-old computer programmer
and Lego sculptor from Alabama, has created life-sized sculptures out
of Lego, from a full-length desk for a corporate client to a Lego version
of Bart Simpson, while computer consultant Jason Rowoldt makes hour-long
movies using Lego with his company BrickFilms.
The Lego Company itself has been instrumental in supporting
the technological endeavours of its customers. For Harshbarger, the company's
decision to sell Lego bricks in bulk online has made his job as a large-scale
Lego sculptor much easier. Rowoldt, 25, describes Lego's plan to enable
customers to create and order their own custom-made sets online as "every
Lego fan's dream".
On the educational side, a new partnership between Lego
and First, a non-profit organisation concerned with establishing an interest
in science and engineering in young people, aims to teach children about
technology through a national robotics competition for nine to 14 year-olds.
Perhaps most intriguing is the Lego Company's attitude towards
hackers. No sooner had the first Mindstorms kit appeared on toy store
shelves in 1998 than a student had hacked into the program, reverse-engineered
it and posted his work on the internet. "We could have gone after that
person from a propriety point of view," says Michael McNally, Lego's public
relations manager for the Americas, "but we decided to encourage a dialogue
with hackers instead".
Since then, hackers have created new programs for Mindstorms,
generating a community of robotics enthusiasts, creating new capabilities
for Lego's products and attracting revenue for the company. Lego has posted
a free downloadable version of the developers kit on its web-site and
several books have been published on programming Mindstorms, including
Ralph Hempel's Advanced Guide To Lego Mindstorms and Jonathan Knudsen's
Unofficial Guide To Lego Mindstorms. "Lego has been phenomenally receptive
to people experimenting with their software. They are a credit to the
open-source movement," says Harshbarger.
"Technology has created a huge paradigm shift for the traditional,
family owned company that had been manufacturing plastics for 50 years,"
says Knudsen. Yet according to Douglas Coupland, Lego may have a great
deal further to go before it realises even a modicum of its potential:
"In a thousand years from now, Lego will have done more to influence the
thinking of a lot of people and the look of the physical world than pretty
well any other invention," said the Microserfs author in an interview
for Danish national television. That remains to be seen, but in the meantime,
be careful not to trip over passing droids in the street and watch out
for the giant robotic cockroach programmed to tickle you in bed.
Copyright The Guardian Newspapers Ltd
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