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Immortal kombat
29 December 2002

Bill Viola's The Greeting
His work has always been spiritual, but Bill Viola
has now set the ultimate test: can you find God in a computer game?
Take a walk to St John of the Cross, make a right at the
Koran and turn left at the Lotus Sutra," says Bill Viola matter-of-factly,
sitting in his workshop in San Francisco. The internationally acclaimed
video artist might
have sounded like he was giving directions to a tourist attraction via
an eccentric collection of London pubs, but he was in fact describing
his latest digital art project.
The Night Journey, a computer-game-based artwork in which
the player travels through seven richly designed cosmic landscapes on
a path towards spiritual enlightenment, keeps with the traditional video-game
format: it's interactive, follows a classic multilevel navigation structure
and is built for the personal computer. But the similarities stop there.
Unlike most games, which demand the user to stampede at warp speed to
Level 10 while zapping aliens, Viola's contribution to the multi-billion-dollar
gaming industry is doggedly counterintuitive.
For one thing, spirituality is not a common theme for video games. But
contemporary artists such as Viola are exploring new ways of putting people
in touch with their spiritual side. They are drawing upon the history,
architecture and expression of religious faith and presenting the results
to today's largely secular audiences.
The Night Journey invites gamers to immerse themselves in religious texts,
sounds and images from a variety of faiths while travelling through seven
levels, echoing the seven heavens of the Aristotelian cosmological system.
At the end of the road lies self-annihilation, as the player leaps into
a candle flame. Surrounded by the writings of such historical figures
as Rumi, Shankara and St Antony, gamers can idle their time in Viola's
cosmos, taking in images of Persian illuminated manuscripts or St John
of the Cross's poetry on their way to nirvana.
For a moment, Viola's eyes glint wickedly at the thought of young players
tearing their way through his new game as if it were Doom. But his ideal
player is someone who adopts a more reflective and meditative approach.
"It's about slowing down," says Viola. "If you look at
the world of the game simply as a space to get out of, it's like kids
playing in a museum; they run past the paintings and miss everything."
Slowing down is what the New York-born and California-based Viola has
been trying to get people to do throughout his 30-year car-eer. From such
early experiments as Reasons for Knocking at an Empty House (1982), where
the artist videotaped himself confined in a room for three days, to The
Passions
(2002), a large-scale, slow-motion exploration of human emotions, which
opens at the Getty Museum in LA next month, before travelling to London's
National Gallery in the autumn, Viola's limpid digital canvases suspend
the viewer in time. "The experience of Viola's installations is closer
to that of floating under water than to watching a film," says David
Ross, who curated Viola's 1998-2000 touring retrospective.
Viola's installations aim to elicit a non-intellectual, bodily response
in the viewer. Brought up as an Episcopalian, Viola doesn't now adhere
to any formal religion and cites influences as varied as the 13th-century
Islamic mystic Rumi and the early Christian mystic St John of the Cross.
He has long felt a connection with religious mysticism. "All of the
major faiths in the world have a mystical branch. What unifies them is
the idea of the individual going one-on-one with God," he says.
His goal for The Night Journey is to create a one-on-one relationship
between the gamer and the computer screen to match that between the mystics
and their gods. In short, he plans to turn the cold plastic box of the
desktop computer into a sacred space.
Art has been used for thousands of years to depict religious themes, but
as organised religion has become less prevalent, the relationship between
religion and art has become largely based on tourism. Yet modern art has
parallels with religion. "Contemporary art is often difficult to
understand," says Benjamin Weil, new media curator at the San Francisco
Museum of Modern Art. "Like religion, you have to surrender to the
idea of
not understanding it."
Perhaps because of its heightened ability to elicit a visceral, rather
than intellectual response in the viewer, video art is creeping into church
crypts all over the country and abroad. Leading digital artists Nam June
Paik and Marie Jo Lafontaine have both had works presented in places of
worship. Earlier this year, James Cattell, a young British artist, created
a video and sound installation, 18:1-7, for Canterbury Cath-edral. Two
screens
featuring video footage of a newborn baby formed a natural triptych with
the altar in the crypt. Buddhist chants echoed around the space. Cattell
is creating a video piece for Hampstead Church graveyard next spring.
Viola's work has also found a home in religious institutions. In 1996,
the artist was commissioned to create The Messenger, a video and sound
installation, for Durham Cathedral. Projected on a large screen mounted
by the great west door of the church, The Messenger depicted a pale, naked,
prostrate man, gradually rising to the surface of a deep body of water.
In 1999, Viola's vibrantly coloured video and sound installation The Greeting,
inspired by Pontormo's mannerist painting Visitation (1528-29), was installed
at San Francisco's Grace Cathedral.
Cattell thinks video and sound installation works particularly well in
old churches, where high-tech art meets ancient architecture. "What
makes churches ideal for the sort of work I do is the architectural beauty
and the
spiritual energy of them."
For such artists, places of worship add an extra layer of resonance, but
their art does not necessarily espouse the religious doctrine of the institution
in which the work is being presented. "Durham Cathedral is one of
those places that is extremely impressive and deeply moving, no matter
what your faith is," says Viola. His view is that the true power
of art isin the hidden layers and subtexts: "Despite the term 'visual
art', all works of art represent invisible things." He wants to create
images "that address the body, not just the eye", but our lazy,
television-fogged minds can only read images literally. Viola sees this
as a particular problem in his native country. "It's ironic that
the USA is capable of producing the highest quality image-making tools,
but people have no perception below the surface," he says.
This image dyslexia poses a conundrum not just for Viola but for any visual
artist with spiritual concerns working in a secular world. It's at the
heart of such art-world crises as the fuss surrounding the 1997 Sensation!
exhibition by young British artists. Rudolph Giuliani, then mayor of New
York, tried to stop the show from opening at the Brooklyn Museum of Art
when he learnt about such works as Chris Ofili's Holy Virgin Mary (1996),
a painting of a black Madonna splattered with elephant dung. People couldn't
see past the poo; insulted by what they perceived on the surface, they
couldn't relate to the artwork at any other level.
Moving spirituality away from religious institutions and onto a computer
screen is one way to negotiate the murky relationship between formal religion,
art and modern society. But will a spiritual-themed artwork in a
video-game package appeal to the gaming community, predominantly made
up of teenage boys?
Otto Neumaier, a philosophy professor at Salzburg University who has written
extensively about digital art, is doubtful: "I am curious and a little
bit hesitant about whether people who like to play video games will accept
the invitation to use them for spiritual experiences." Persuading
gamers to accept The Night Journey might be even harder than persuading
Giuliani to accept Ofili.
Copyright 2002, The Times
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